Frequently asked questions

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There are different types of menu buttons in ARC mobile apps. The majority of them are straightforward and very familiar to you however some of them may need explanation.

Read full article about buttons here

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Getting Started

The Augmented Classroom by CleverBooks is an Education Technology platform that covers all needs of K-12 education and the full subject rage. We provide Augmented Reality mobile and web apps that will help to engage and excite any student and make difficult material come to life through 3D visualization of abstract topics, direct interaction with the content and other students, and an active, inquiry-based approach to learning.

Explore pre-designed Contents

CleverBooks products can be used individually and in groups. The content of our STEM solutions is based on global curriculum guidelines and is recommended as a supplementary material in K-12 grade. To see how the Augmented Classroom fits into your curriculum,
have a look at our curriculum outline now!

Creating with Augmented Reality

At CleverBooks, we believe that creativity is something incredibly valuable that needs to be fostered and nourished. Our ARC Create app allows your students to creatively channel the knowledge that they acquired during your lessons into a VR environment that they can present to their peers. Using knowledge in a creative and fun environment strengthens it and increases retention.

Collaborate

We support global classroom collaboration practices. This helps kids to interact at a multicultural level with the latest Augmented Reality technology. Is your school ready to collaborate to educate?

Active exploration and interaction instead of passive consumption

CleverBooks products can be used individually and in groups. The content of our STEM solutions is based on global curriculum guidelines and is recommended as a supplementary material in K-12 grade.

Ready-to-go Lesson Plans

Educators will find Ready-to-go ideas for activities involving the Augmented Classroom HERE. The activities cover curriculum-based K-12 subjects and are designed by other educators and education technology providers to greatly reduce the time and effort it will take you to integrate the ARC into your teaching style.

how to use Augmented Classroom Tools

The Augmented Classroom is designed to help educators inspire and engage students for the contents, subjects and learning in general in the digital age. AR allows students to interact with the topics you are teaching more deeply and make learning a memorable experience.

But how exactly can you make that happen?

That depends
(a) on whether you have mobile devices (= mobile phones and tablets) and/or desktops/laptops/Chromebooks available in your classroom and
(b) on the subscription plan you are on.

Show, don't tell

If you are on the Basic plan and/or don't have devices for every student available,
you can still use the Augmented Classroom to show beautiful 3D visualizations of the abstract concepts that you are teaching to make them come to life. Just open the relevant web app and show it to your students via the projector or directly on your screen. Look at it as an interactive 3D presentation medium.

Involve, don't tell

If you are on a trial or paid subscription and have desktops/laptops/Chromebooks for your students available,
you can create a class in the relevant web app and send your students the join link via an internal chat or email.
One unique feature of the ARC apps is that they allow you as a teacher to decide what app contents your students are presented with. If your class is about marine biology, you just select "water animals" in ARC Geography and your students will automatically also see water animals. But they are also given the autonomy to interact with and explore the water animals on their own terms, which is ideal to accommodate multiple different learning types.

Inspire, don't tell

If you are on a trial or paid subscription and have mobile devices for your students available,
you can create a class either in a web app or in the corresponding mobile app and let your students join in the mobile app via the join code. The mobile app needs your students to point their camera to the relevant marker (Geometry World Map, Space Poster, Geometry Markers) which you should print our before you start the lesson.
The mobile app can then map AR constructs on top of the marker and allow for greater immersion into the content, making it come to life in a way that is only possible with mobile-based AR. Capture the attention of your students in the digital age and inspire them to learn deeply and sustainably!

If you have further questions, please refer to the following resources:


1. User Guide full of videos and visual explanations

2. Lesson plans ready to use and sorted by Augmented Reality apps from Augmented Classroom.

technical requirements

Supported Platforms

Browser-based Augmented Classroom solution is compatible with any web-browser client.

Supported Operating systems

Our apps run almost on any mobile device with Android 4.4 or iOS 11.

It is required to use a mobile device (tablet or smartphone) with a camera pointing outward.

The user experience has been more satisfying on the devices with a larger size screen.

Also, please make sure your device is running the latest software.

Online Work

Multi-user functionality is available when all the participating devices are connected simultaneously to the internet. Classroom mode needs to be activated and one administrator/teacher is required.

If you are working in a classroom-based environment, you may use offline mobile applications from CleverBooks alongside printed, map, posters or workbooks.

Workbook Geometry

Link to product: https://www.amazon.co.uk/gp/product/1089619197/ref=dbs_a_def_rwt_hsch_vapi_taft_p1_i8

Workbook Geography

Link to product: https://www.amazon.co.uk/gp/product/108931826X/ref=dbs_a_def_rwt_bibl_vppi_i1

Space and Engineering Poster

Link to product: https://www.cleverbooks.eu/product/augmented-reality-poster-engineering-and-space-missions/


World Map

Link to product: https://www.cleverbooks.eu/product/augmented-reality-world-map/

Network Requirements and Internet Connection

In order to have a smooth experience with Augmented Classroom for web, it is recommended to have a stable internet connection. Platform Updates

Augmented Classroom is the solution that is constantly updated with new features. You can follow the updates on the news dashboard located on the solution launch page after your authorization.

The web-based AR is not working!

If your browser supports WebGL, follow these instructions to enable it:

Chrome

First, enable hardware acceleration:

  • Go to chrome://settings

  • Click the Advanced ▼ button at the bottom of the page

  • In the System section, ensure the Use hardware acceleration when available checkbox is checked (you’ll need to relaunch Chrome for any changes to take effect)

Then enable WebGL:

  1. Go to chrome://flags

  2. Ensure that Disable WebGL is not activated (you’ll need to relaunch Chrome for any changes to take effect)

  3. In newer versions, this option of Disable WebGL will not be available, you will instead have to search for WebGL 2.0


Do you use another browser? - read full article here

LMS integration

Augmented Classroom is using Learning Tools Interoperability LTI to connect to the LMS system you use. Learning Tools Interoperability (LTI) is an education technology specification. LTI has been adopted by many large educational content providers, including Pearson and McGraw Hill. Popular Learning Management Systems, such as D2L Brightspace, Instructure Canvas, Blackboard, BenchPrep, LAMS, Sakai, Moodle, and Open edX also support LTI.

Here is the instructional video to help you with the LTI integration for Moodle. It will take you less than 1 minute to make the integration with your LMS system active.

Read full article here

free vs paid subscription

In a nutshell, free subscription is for an individual use and paid subscription gives access to multiple users at the same time.

You can read here more about the features comparison.

Here you can see pricing options.

K-12 Curriculum Guidance by Grade

Kindergarten

Interdependent ecosystems: animals, plants

Weather, seasons, climate in different countries

Basics of engineering

Understanding of planet Earth, its shape, day and night

K-1 / First grade

Space systems, planets

Engineering basics

Structure, function

Continents and differences between them

K-2 / Second grade

Properties, matter, structure

Basics of science

Planets of Sun system and their location

Earth’s ecosystem relationships

K-3 / Third grade

Interactions on planet earth

Water world, underwater animals and plants

Basics of Geometric shapes

Basics of Engineering and science

K-4 / Fourth grade

Information processing, critical thinking skills development

Earth ecosystem, history and heritage

Engineering design and basics of construction

Basic of 3D in Geometry, fractions

K-5 & 6 / Fifth & Sixth grades

Geography: earth, ecosystem interactions, animals, plants, heritage, planet Earth

Space and engineering design

Geometry 3D and 2D shapes

Abstract thinking


K-12 Curriculum Guidance by Subject


Geometry

2D and 3D in Geometry

See sides of 3D shapes unfold into 2D shapes (decomposition is visualized!)

Cross section and fractions in 3D

Develop spatial imagination by observing 3D and flat models

Learn properties of geometric 2D and 3D shapes and fractions

Geography&Social Sciences

Geographical peculiarities of the continents

Political structure

Monuments and other heritage

Flora and fauna

Water animals!

Interactive weather for each season

Interesting facts about each animal, feed the Animal mode … and much more!

Engineering&Space

Planets of the Solar system

Space rocket assembling

Learning points about simple mechanics

Functions of the space rocket parts

Space mission upon kid’s choice

Space trips to different planets

K-12 Curriculum Guidance by Subject

Geometry

2D and 3D in Geometry

See sides of 3D shapes unfold into 2D shapes (decomposition is visualized!)

Cross section and fractions in 3D

Develop spatial imagination by observing 3D and flat models

Learn properties of geometric 2D and 3D shapes and fractions


Geography&Social Sciences

Geographical peculiarities of the continents

Political structure

Monuments and other heritage

Flora and fauna

Water animals!

Interactive weather for each season

Interesting facts about each animal, feed the Animal mode … and much more!


Engineering&Space

Planets of the Solar system

Space rocket assembling

Learning points about simple mechanics

Functions of the space rocket parts

Space mission upon kid’s choice

Space trips to different planets


Blocks Game covers gamified multi-level way of learning 3D shapes and abstract thinking development.


ARC Quest provides an educator an opportunity to create own multiple choice testing using Augmented Reality objects.

additional resources

CleverBooks supports educators with multiple additional resources:

  1. Books, teacher guides, etc.

  2. Lesson plans for Augmented Classroom

Accessibility with CleverBooks Products (apps, Augmented Classroom/ARC)

As websites and web-based applications continue to become more and more critical to businesses, ensuring that content on websites is accessible to all visitors has become more vital than ever. In the United States, this is often called section 508 compliance, which refers to the section of the Reauthorized Rehabilitation Act of 1998. This Act requires companies to make electronic and information technology accessible to people with disabilities. While section 508 compliance is a good baseline, increasingly the Web Content Accessibility Guidelines (WCAG) are being used as the standard for creating accessible content on the web. In 2019, the European Accessibility Act became law. This act was built to complement the EU‘s Web Accessibility Directive which became law in 2016. It is also reflecting the obligations of the UN‘s Convention on the Rights of Persons with Disabilities. It includes a wide range of systems including personal devices such as computers, smartphones, e-books, e-commerce sites.

We consider accessibility to be a key part of a larger effort to practice and promote what many are now calling “inclusivity.”

This document summarises the design requirements for accessible software.

Our Strategy

  • We work with all users and users’ feedback

  • We collaborate with people and organizations that care about accessibility and inclusivity

  • We follow standards/guidelines compliance

  • We apply transparency for clear, public communication about the approach, status, and plans for accessibility and inclusiveness.

Our Priorities

  1. Starting with CleverBooks Solutions

We use anonymized access to CleverBooks solutions from all the users on mobile devices and students on web-based solutions. Teachers/admin has the option to register, reset/change password, establish/remove account, verify email address, keep in touch on news and updates with otp-in and opt-out option and get acquainted with privacy policy and data protection policies.

  1. Content

CleverBooks enables annotation on all web content — already including HTML web pages, PDFs, WebGL to expand to images, video and other formats. The activities include searching, loading, viewing, accessing audio/visual/interactive contents. The contents of CleverBooks solutions can be integrated in other platforms that allow different types of integrations.

User configurability is a key to accessibility. Many users have disabilities which require no additional assistive technology. For example, users who have low vision or poor colour separation often only need to use a very large font, or to use a specific set of high contrast colours. Users who are hard of hearing may only require the ability to increase the volume of warnings or other sound output. Another part of accessibility is device-independence. Many users require (or are more efficient using) specialised devices. These may be hardware input devices, such as a chording keyboard, a touch screen, or a single switch. They may be output devices, including speech synthesisers, braille and haptic devices. Or they may be software, either emulating or supporting those devices. CleverBooks solutions works cross operating systems (Windows, iOS, Android) and cross devices (desktops, laptops, netbooks, mobile devices).

“Multimedia” – graphics, especially animated graphics, and sound, are now an almost ubiquitous part of user interfaces. The graphical desktop is now the most common metaphor in computer interfaces, and the one with which most users are familiar. The interface component is created for a particular medium, such as graphics, there is sufficient information available for the operating system and assistive technologies to represent it in whatever mode the user can use. CleverBooks supports the following:

  • Provide visual (text) equivalents for sound warnings

  • Allow sounds to be turned off

  • Provide text equivalents for images/icons

  • Use customizable (or removable) colours/patterns

  • Ensure high contrast is available (as default setting)

  • Provide text equivalents for all audio

  • Use icons which are resizeable or available in multiple sizes

Layout is widely used to convey important information visually, and in braille rendering. CleverBooks solutions support the following:

  • Color use for differentiation

  • Positioning related text labels and objects consistently

  • Group related controls

  • Ensure default window sizes fit in screen

  • Allow for window resizing (very small to very large)

  • Zoom in and zoom out functionality

  1. User Involvement

CleverBooks welcomes user feedback and involvement in Augmented Reality solutions development, expansion and new ideas integration. We will continue to update the new help area of our website to include accessibility guidance developed in our reviews and collaboration with users and organizations involved in accessibility.

List of resources CleverBoks refers to

data privacy and data protection with CleverBooks Products (apps, Augmented Classroom/ARC)

What about privacy and data protection?

Yes, any private data collected by CleverBooks is kept confidential and proprietary. Please refer to Privacy Policy , GDPR, COPPA, CCPA and FERPA and EULA agreement.

Does CleverBooks collect data through apps?

We Do not collect any private data.

Do you have a different question? Ask community here

You are welcome to send us support questions to support [at] cleverbooks [dot] eu.